pathfinder 2e healer's gloves. Companion Items Eidolon Items Other Worn Items. pathfinder 2e healer's gloves

 
Companion Items Eidolon Items Other Worn Itemspathfinder 2e healer's gloves  28

2 A creature must have a hand free for someone to pass an item to them, and they might then need to change their grip if they receive an item requiring two hands to wield or use. If you are carrying or stowing a bandolier rather than wearing it around your chest, it has light Bulk instead of negligible. 562 4. The basic Staff of Healing gives you just the 1st level heal, but upgrade to a Greater Staff of Healing and you get 2nd level Heal, Restoration, and Restore senses, along with 3rd level Heal and Remove Disease on top of that. Thus having 50% chance of 10+2d8, 45% of 10 +4d8 healing to 4 part members each 10 minutes! Your party will need max 30 minutes to top off. In addition, there are Composite Impulses which combine two elements and require that you take multiple elements via Kinetic Gate and/or Gate's. Prerequisites healing font. Mystery life. Equipment A healer’s kit gives you a +2 circumstance bonus on Heal checks. Welcome back folks! Today we're talking about healing in Pathfinder 2e, and what kinds of healing are the most important. I actually propose that doubling the cost of the vest should provide those extra uses, too. If it has 50 or fewer Hit Points at the start of its turn, the golem must succeed at a DC 5 flat check or go berserk. Berserk A severely damaged clay golem has a chance of going berserk. These are a wide variety of items you wear. Normally you would need to use an action to equip the tool and the bandolier forgives this. Your positive energy is even more vibrant and restorative. harm), while dhampirs simply can't be healed by effects with the positive trait, but can be healed by undead-targeted healing as well. 99. When you take Rush Crafting, you have to decide on your approach to the job, from Trained to Legendary, which is limited by your proficiency. Activate Interact; Frequency once per day; Effect You can soothe the wounds of a willing, living, adjacent creature, restoring 2d6+7 Hit Points to that creature. You still cannot wear two pairs of gloves or two pairs of goggles, but you can wear as many rings as. Critical Success You grant the creature a +4 circumstance bonus to its next saving throw against the poison. That choice sets the Setup Time and the Crafting DC. Thanks! Pretty much yes. I'm pretty new to 2E. You channel Positive energy to heal the living or damage the undead. Step 1. Activate [free-action] command Trigger You fall or attempt an Acrobatics check to Balance; Requirements You are trained in Acrobatics. • 4 yr. Heal is 1d8 aoe for 3, or 1d8+8 for 2 actions), it's just a few feats and skill-ups to become GOOD at healing with medicine, and the bard 1-round buffs in 2e are MUCH stronger than they look. Cleric. Usage held in 2 hands; Bulk 1. Whether you are a player or a DM, you will find something useful and exciting in this comprehensive collection of magic items. of my healing is done outside of combat. The item bonus granted to heal spells is +4. For. They give you a +1 item bonus to Medicine checks. Activate Interact; Frequency once per day; Effect You can soothe the wounds of a willing, living, adjacent creature, restoring 2d6+7 Hit Points to that creature. I love Pathfinder 2e and IMO the flexibility is. one of those items to give you a +x to your main/sub skill (such as the crafter’s eyepiece for anyone who plans on getting legendary in crafting) bag of holding so I don’t have to do much bookkeeping on loot. Treat Wounds. Both rogue and investigator have greater gloves of healing and combat medicine. The wearer gains a +5 competence bonus on Heal checks. • 7 yr. Item 3. A character with high modifiers at level 15 could be expected to. So this particular combo doesn't add up. Then I see a Feat: Medical Researcher, which reads, " When you Craft healer's kits, vaccines, addiction suppressants, antidotes, antiplagues, elixirs of life, or other non-magical medical or healing items, you can use. The most basic way to start improving on this is, of course, the Heal skill. A staff. That way your wild shape attack is 0-2 points higher through your own unarmed attack value. Tools. Got one, too. There are a couple reasons for this. 2 These items weigh approximately three-quarters this amount when made for Small characters. The paladin and inventor are trained in medicine, and yes the paladin has lay on hands, but 6 hp. Monks are extremely MAD, and despite Pathfinder 2e’s generous number of Ability Boosts you simply can’t be good at everything that the Monk can do. 373 4. An apex item grants this benefit only the first time it’s invested within a 24-hour period, and you can benefit from only one apex item at a time. You channel positive energy to heal the living or damage the undead. Most staple items like magic weapons, healing potions, and boots of elvenkind no longer require a caster level or spellcasting ability. Special You cannot gain another dedication feat until you have gained two other feats from the rogue archetype. Healer's Gloves Item 4+. Nice to have. Price 3 gp. Gloves & Mittens. Deities Angradd, Chohar, Lady Nanbyo, Moloch, Nurgal, Ra, Rovagug, Sarenrae, Szuriel, Walkena, Ymeri. You can also list relevant feats. lovesmasher • Summoner/Rogue • 7 yr. Strike d20, +18 (magic strike), damage 4d12+4 - note a 14 is needed to hit ac 32. Crawling hand just seems really cool. Prerequisites trained in Occultism. This ring continually grants the wearer the ability to avoid damage as if she had evasion. You can’t harm undead with this healing. Thank you :) The PF1 witch wasn't that great of a healer either, to be honest. When you do, the prayer beads become attuned to your deity, changing their form and iconography to prominently incorporate your deity’s religious symbol and iconography. while also introducing new types of items. Activate [one-action] Interact Frequency once per day; Effect You can soothe the wounds of a willing, living, adjacent creature, restoring 2d6+7 Hit Points to. The bandolier allows you to draw and administer the healer's tools for Treat Wounds as 1 action total. Armor appears in its own section on page 555, and apex items that can increase ability scores are on page 603. CONSTRUCTION REQUIREMENTS. For any spell healer Medicine (or Nature and the Natural Medicine feat) is a good investment to make, and for any person with Medicine, getting a few outright heals is always. Deities Osiris, Qi Zhong, Touch of the Sun, Urgathoa. 0. Reading Pathfider's heal skill it states you can use it with a healer's kit to restore hitpoints ("Treat Deadly Wounds") as follows (Pathfinder SRD): You must expend two uses from a healer's kit to perform this task. 80 GP Healer's Gloves. Players familiar with Pathfinder 1e should note that spell save DCs have changed since previous editions. according to the errata document, yes. In terms of build (5lvl by far): 10 healing potions a day, easy wound removal, chalice healing for faster between-battles-recovery, Soothe and Heal scrolls for spare money when things go crap. Alchemical Items. But healing options come across as a throw-back to the much more. Basic Trickery, Evasiveness (Rogue), Skill Mastery (Rogue), Sneak Attacker, Uncanny Dodge. Pathfinder classes guide 2023. Apex. If you’re using both armor and a shield, apply the lower of the two proficiency modifiers. Access to healing spells and. Adventurer. The wearer gains a +5 competence bonus on Heal checks. For 1 minute after you activate the cat, you treat all. On command, one item held in the hand wearing the glove disappears. Each base class (excluding the “Hybrid Classes” in Ultimate Class Guide because it was published after Ultimate Equipment) has a class kit which includes. "Restrictions are GOOD in Pathfinder 2e" - I've had players coming from D&D 5th Edition who want to homebrew Pathfinder 2e rules that cost you an action to move, raise a shield, and do other things, as well as the Multiple Attack Penalty. It works in a pinch and you'll hit the DCs at mid levels on. They give you a +1 item bonus to Medicine checks. We've reached an agreement as a group so its not too important anymore, but its a bit of a shame they didn't learn from the augment healing/lesser vigor thing from 3. You can't use breath of life if the triggering effect was disintegrate or a death effect. The Eidolon allows you to change your role within the party, allowing your dynamic duo to serve as a Defender, Scout, and Striker, while the Summoner can serve as a Face with some light Blaster,. Lvl 1 Spells: Bless, Cure Light, Remove Fear, Shield of Faith. Community / Forums / Pathfinder / Pathfinder Second Edition / Rules Discussion / Healer's kits; good forever or in need of restocking?The Herbalist Archetype is all about healing with Alchemical elixirs. But healing options come across as a throw-back to the much more. Rage of Elements is the first major supplement published following the 2023 OGL Controversy, and following the “Pathfinder Remaster” announcement which occurred in the wake of the controversy. Necromancy. " -Erata 2. (An eidolon can have up to two items invested. Magic items that give auto-Breath of Life. They give you a +1. EFFECTS. This pendant is forged from grainy steel and depicts a snorting bull’s face. You and your enemies each have a limited pool of resources, and to win a fight to the death, you need to deplete your enemies’ resources before they deplete yours. But, there are ways to gain (combat) healing for any class: Blessed one archetype straight up gives you lay on hands and various other spells. As long as you’re trained in Thievery while wearing these gloves, you’re always considered one skill rank higher than. Heightened (+1) The additional healing increases by 2 HP. 592 4. 603 4. (2e) Healer's Gloves: Use on Self? : r/Pathfinder2e • 3 yr. In Pathfinder 2nd edition, Paizo has reimagined the Cleric in two varieties: The Cloistered Cleric, a casting-focused, unarmored divine spellcaster; and the Warpriest, an armored divine warrior splitting their capabilities between divine spellcasting and wielding their deity’s favored weapon in battle. Your words bless a creature with an enhanced. However, if you feel like it has gone too far for the players to replace some stuff in the healing kit (well away from any shop or settlement in anyway) and the players kept critically failing, you can perhaps exhaust it. Price 50 gp. When you use the Escape basic action, you can use your Athletics modifier instead of your unarmed attack modifier. No, the bag of holding problem derives from the placing of an extradimensional space into another extradimensional space. Since Battle medicine now requires you to use healer's tools, and using healer's tools requires 2 hands, battle medicine requires 2 hands, unless I'm missing something (and I very well may be, as the FAQ apparently doesn't include everything that's updated, and it's weirdly mixed together). Hands 2; Bulk 1. Usage affixed to armor; Bulk —. Since you are going Storm I am guessing you plan on focusing on damage and healing being secondary which is plenty viable. Especially if you're okay with substituting things like potions, elixirs, wands and healing items like Healer's Gloves. Reply TheHunter767 •. Category Tools Description This collection of bandages and herbs provides. A staff is tied to one person during a preparation process, after which the preparer, and only the preparer, can harness the staff to cast a variety of spells throughout the day. Price 340 gp. Then,. 2nd heal, restoration, restore senses. CUSTOM Pathfinder 2e MINI Healing Potion set of 2 Ad vertisement by DiceDragonGames. Improve this question. Meanwhile, a Healer's Kit costs 50 gp and has 10 charges. Nov 9, 2009. PF2 healing options are misaligned to the needs and expectations of the game. Healer's blessing affects healing spells (those with the healing trait), not all spells which restore hit points. Most have the invested trait, which means you can wear no more than 10 (page 531). Positive energy shuts death's door. The Inquisitor is yet another Pathfinder class that is fueled by religious fervor. Since you can use an action to draw and stow the tools, you can use them in combat easily. Key Ability: Dexterity. Some marshals lead from the front, sword and shield raised, while others may call instructions and encouragements from the rear while providing. Core Rulebook - Sources - Archives of Nethys: Pathfinder 2nd Edition Database. 5 to 5. Damage taken by either you or the eidolon reduces your Hit Points, while healing either of you recovers your Hit Points. Assurance is a general skill feat which you can take with any skill. Price 15,000 gp. High Speed Regeneration is a level 6 Deviant feat, so any class could take it with GM permission. The number of actions you spend when Casting this Spell determines its targets, range. Type healer’s gloves; Level 4; Price 80 gp. Alternatively, you can use a Specialized Healer's Satchel. Bulk 1. If you are carrying or stowing a bandolier rather than wearing it around your chest, it has light Bulk instead of negligible. Source Secrets of Magic pg. They give you a +1 item bonus to Medicine checks. That's what I was thinking as I wrote it. Poisons in Pathfinder 2e are extremely effective, but they’re also complicated. 3 levels of Oracle with the Life Mystery, the rest in Paladin. Athletics (Str) Source Core Rulebook pg. It’s intended provide a reliable way to use a skill without risking failure due to a low roll. Both gloves must be worn for the magic to be effective. of course, First Aid Gloves will only work if you're alive. Also Wild Winds Gust, just to throw out a random example. These pure-white leather gloves bear symbols of healing and faith on the back of the hands. As such, alchemical items don’t radiate magical auras, and they can’t be dismissed or affected by. Your character’s expertise in a skill comes. Each charge heals 1d8+1 damage -- on average, 4. Healer's Halo [reaction] Feat 5. A wand of Freedom of Movement can save your ass too when needed. Well Healer's Lore only ever applied to healing powers that granted healing anyway, so its not directly comparable to healer's gloves. You can find my Swashbuckler feat guide here. When ember dust is sprinkled upon the ground or a flat surface in an adjacent unoccupied square, the dust transforms into a bonfire that fills the majority of the square. Healing potions and elixirs of life are no use, but an oil of unlife can heal undead. Benefit: You can use the Heal skill to treat deadly wounds as a full-round action. You know how to stimulate a body's natural healing abilities through the application of resonant crystals. Fire damage dealt by this weapon (including the persistent fire damage) ignores the target’s fire resistance. First, if you are going all-in on blasting with 3 actions, using a 2-action plus 1-action is almost always a DPR increase over 3 single actions. When using the heal skill to TDW you may treat double the normal number of people you may treat at the same time. About This Section Optionally, a character who reaches 5, 10, 15, or 20 ranks in a skill unlocks various bonuses and abilities unique to that skill. If you wear your alchemist's tools, you can draw and replace them as part of the action that uses them. Uncommon Extradimensional Invested Magical Transmutation. 633 4. You know how to stimulate a body's natural healing abilities through the application of resonant crystals. There are 12 Pathfinder classes available, from Alchemist to Wizard - here's our guide to each Pathfinder 2e class's abilities, skills, and roles. 0. Let's convert some old Paizo content - Pathfinder 2e conversion stream! [Savage Tide] r/Pathfinder2e. True, Clerics get an additional amount of max level Heal spells based on their Charisma modifier, but they are definitely a MAD class. The adventuring day generally stops when you can't keep healing in combat. Most staple items like magic weapons, healing potions, and boots of elvenkind no longer require a caster level or spellcasting ability. 0. The text of Rage of Elements was written to be fully. Replacement material should never cost more than 10% of the kit cost. The Medicine Skill indicates your abilities to apply mundane medical knowledge to everyday cuts, scrapes, bruises, stab wounds, poisons, and disease. Magical. When an item is inside the glove, an image of the item appears as a simple, stitched pattern. They buoy your spirit, giving you a +1 item bonus to Diplomacy checks. Crafting in Pathfinder 2e is more accessible than ever before. Having mainly played actual RPG games like pathfinder: kingmaker 1E, and baldur's gate 2. ”Page 393: In healer's blessing, boost the additional healing from the base spell from 1 to 2. In 5e he is an artificer with a heavy emphasis on making magical items, as he was a blacksmith before becoming an adventurer, and I would really like to keep him as such. Marvelous Medicines, Healer's Gloves Druid's Vestments, Primeval Mistletoe, Orange Prism Aeon Stone Orange Prism Aeon Stone, Pendant of the Occult Eagle Eye Elixir (1 hour), Eyes of the Eagle (sight only), Goggles of Night (sight only). Battle medicine and the feats that come. Greater Healer's Gloves (not really spells but worth noting) Staff of healing, healer's gloves, a +1 potency rune for your clothes, prayer beads, spellguard shield, and consumables like feather tokens or talismans would be useful. The only. Source Core Rulebook pg. That choice sets the Setup Time and the Crafting DC. Weapon: Whip for trip and safe 10ft reach distance. g. Mar 1, 2021. Improved Swift Banishment. This weapon is empowered by flickering flame. They give you a +1 item bonus to Medicine checks. Class: Thaumaturge. 0. 1 free Soothe Wounds per day. 0. Marshals can come from any class or background, though they all share a willingness to sacrifice their own glory for the greater good of the team. Primarily via the Medicine skill, but also via things like Lay on Hands, Goodberry, or infused elixors of life, Pathfibder 2e makes the assumption that characters will near-completely heal between most fights. Now, they've put in a cheap, readily available, and easy-to-use tool that essentially allows players to not worry about healing up after combat. You can use a reaction to attempt a DC. Source Core Rulebook pg. Increase the persistent damage on a critical hit to 2d10. Soothe, cuz you need healing. For one action you can heal a touched creature for 1d8 (per spell level). 28. In addition, a character can take the Stitch Flesh skill feat to heal undead with Treat Wounds. Many of these changes are based on your survey feedback, as well as common comments we. 41. Click here for the full rules on Other Worn Items. The ideal user for the Healer’s Tools is a Cleric. In addition to weapons and armor, adventurers rely on a whole bunch of other important items which help them get by in the world. Activate Interact; Frequency once per day; Effect You can soothe the wounds of a willing, living, adjacent creature, restoring 2d6+7 Hit Points to that creature. Marshals are leaders, first and foremost. You could make a custom buff of the right type of bonus and just click it on or off when you use the appropriate medicine actions. When used in conjunction with a healer’s kit, surgeon’s tools raise the. 241 4. WreckerCrew. Duration 8 hours. Level 3: Incredible Initiative. Despite their devoted work in curing the. Healer's Hands allows a character to use the Treat Deadly Wounds feature of the Heal skill as a Full Round Action without using a healing kit a number of times per day equal to. Doing so requires you to use at least two semiprecious stones with a total value of 5 gp or more in place of. When ember dust is sprinkled upon the ground or a flat surface in an adjacent unoccupied square, the dust transforms into a bonfire that fills the majority of the square. Price 6 gp. it would work on Dhampirs because they're not fully undead. The full set of Healer's Tools requires 2 hands to hold. ago. Lvl 2 Spells: Cure Moderate. To expand on that last, a Wand of Cure Light Wounds with 50 charges costs 750 gp, or 15 gp per charge. Champion Usage worn gloves; Bulk L. None of the magical effects of the item apply if the character hasn’t invested it, nor can it be activated, though the character still gains any normal benefits from wearing the physical item (like a hat keeping rain off their head). Price 3,000 gp; Slot hands; CL 5th Weight —; Aura faint divination. There's a shift in the nature of healing in 2E. BirdGambit • 2 yr. healing clerics in 2e seem a bit overtuned Core Rules We had a cleric in our homegame (dead now, but totally unrelated to healing), who was purely build for healing. When you activate the pendant, you gain a +2 status bonus to the Athletics check to Shove, and if you roll a critical failure on the check, you get a failure instead. On a success, you do so as normal. Level 1: Versatile Heritage (Toughness), Natural Ambition (Root to Life), Ammunition Thaumaturgy, Amulet Implement. Since the tools don’t add the bonus to all medicine checks but only certain actions, it won’t add a blanket modifier. If you rolled like shit heal or remove a debuff from an ally. These gloves appear and function as gloves of storing but repel any item not stored in the gloves. I don't know what your cleric usually gets up to, but I would also. gg/pathfinder2e or f. Doing so requires you to use at least two semiprecious stones with a total value of 5 gp or more in place of. The usual go to magic items: +x weapon of striking. A magical staff is an indispensable accessory for an elite spellcaster. Any of those can work really great. Having the tools in the bandolier you only need to pull out what is required for that instance of healing. STEP 3: Crafting Skill Check. How to Play Pathfinder 1e – Other Equipment – RPGBOT. You prevent the target from dying and restore Hit Points to the target equal to 4d8 plus your spellcasting ability modifier. Activate [one-action] Interact Frequency once per day; Effect You can soothe the wounds of a willing, living, adjacent creature, restoring 2d6+7 Hit Points. Prerequisites: Heal 1 rank, Knowledge (planes) 1 rank. Resting a full 24 hours heals 2 hp per level, or 2 points of ability damage per ability. Actual undead can't be healed by anything at all except for effects that specifically call them out (e. Initial Proficiencies: Nothing remarkable good or bad. Welcome back folks! Today we're talking about healing in Pathfinder 2e, and what kinds of healing are the most important. Cast Necromantic Radiation on a rock and keep it in your pocket. Make it your signature. 632 4. So the answer is 3. 18. Unique among the published classes, the Kineticist gets entire separate sets of element-specific class feats (Impulses). 5 edition of the world’s oldest fantasy roleplaying game. Revelation: Healing Hands: Gain +4 on heal checks. The paladin and inventor are trained in medicine, and yes the paladin has lay on hands, but 6 hp. vbuuhuu • 2 yr. Cantrip Healing Necromancy Positive. Compare. Or, grab some healer’s gloves to help an ally in need. Prerequisites healing font. Nor will they be better than a character that has invested proficiency and skill feats into the Medicine skill. You take a –2 penalty on your check for each use from a healer's kit that you lack. 610 4. The investigator took the blessed one free archtype. PF2 Classes: Optimization Handbooks for Pathfinder 2e – RPGBOT. 622 4. You become trained in light armor. Whenever she makes a Reflex saving throw to determine whether she takes half damage, a successful save results in no damage. Spell 1. Pathfinder 2e Nexus - Healer’s Tools, Expanded. Example: DC 15 heal check to heal 1d6 hp + 1/2 of how much you beat the DC by. These clean, white gloves never show signs of blood, even when used to stitch up wounds or treat other ailments. 287 4. Usage held in 1 hand; Bulk L. Source Core Rulebook pg. This strand of ordinary-looking prayer beads glows with a soft light and becomes warm to the touch the first time you cast a divine spell while holding it. When you drink a healing potion, you regain the. This allows you to draw and replace the tools as part of the action that uses them. How do Bandoliers work? ' A bandolier holds up to eight items of light Bulk within easy reach and is usually used for alchemical items or potions. 373 4. Bards are fucking great at those solutions. Life boost seems like a good substitution for the healing hex. Item 2. Follow edited Oct 26, 2020 at 10:33. Allow maximal healing after resting for a day. We are a 3 character party (champion, investigator, rogue) that does pretty damn well without a dedicated healer. • Healer’s Gloves- pick them up as soon as you have the coin. Improve this question. Medic Dedication Feat 2. PF2 healing options are misaligned to the needs and expectations of the game. D&D 3. Resurrectionist quickly heals any creature that you restore from dead or dying status. Click here for the full rules on Feats. Source Core Rulebook pg. Activate Cast a Spell. • 7 yr. Your blessing revives a creature at the moment of its death. Damage decreases Hit Points on a 1-to-1 basis, while Healing restores Hit Points at the same rate. 1. Hands 2; Bulk 1. Lover’s Gloves: equipment: Paizo: Pathfinder Advanced Player’s Guide: Mad Monkeys: spell: Paizo:. This kit of bandages, herbs, and suturing tools is necessary for Medicine checks to Administer First Aid, Treat Disease, Treat Poison, or Treat Wounds. They can hold up to four items of light Bulk inside them, and Bulk held within the wig of holding doesn't increase the Bulk of the wig itself. But that's a different discussion. She does not gain a second domain. Limited healing is not intended to be a resource in 2e. Slowed. ”. This talisman is a ring of dried, interwoven leaves. If you're a master in Medicine, you can do so once per hour. Class features or feats are not taken into account at this time. This compact compass repurposes ancient technology to draw fantastic powers from the mysterious magical items called aeon stones. Swashy, investigator and rogue. Multiple Healers In A Pathfinder Party Can Look Out For Each Other . Math Busters #1 - Agile Trait. Healer's Gloves, Sleeves of storage, pendant of the occult, hat of the magi, bottomless stein, bag of holding type 1. Ifusaso. S-Class. Uncommon General Healing Manipulate Skill. Life boost seems like a good substitution for the healing hex. Sure. Expanded healer’s tools provide a +1 item bonus to such checks. They give you a +1 item bonus to Medicine checks. Bulk L. Activate [two-actions] command, Interact Frequency once per hour; Requirements You have. Healer’s Gloves Healer’s Gloves Item 4 Invested Magical Necromancy Price 80 gp Usage worn gloves; Bulk L These clean, white gloves never show signs of blood, even when used to stitch up wounds or treat other ailments. Community / Forums / Pathfinder / Pathfinder First Edition / Advice. Equipment. In addition to weapons and armor, adventurers rely on a whole bunch of other important items which help them get by in the world. Source Core Rulebook pg. Hello, all! I’m Logan Bonner, Pathfinder Lead Designer and the primary designer of the kineticist. A gauntlet bow can be used to make melee attacks like a standard gauntlet. 5th breath of life, heal, remove disease. Their sleek black scales and serpentine grace allow them to strike from hiding, and they are known for playing with their prey before finally finishing it. You could however craft the Leather Pouch and/or the items contained within. Traditions arcane, occult. Price 6 gp. Item 17. Choose an ally attempting a recurring skill check while exploring, such as climbing, or performing a different exploration tactic that requires a skill check (like Avoiding Notice). These clean, white gloves never show signs of blood, even when used to stitch up wounds or treat other ailments. Your healing magic is particularly potent. The missiles is decent, though I have to keep it in hand the whole time, which is a little crusty with the fighter feats requiring an open hand. All kinds of experiences and training can shape your character beyond what you learn by advancing in your class. Archetype Medic. If you just want hit points, use the.